Step-by-step tutorial on how to create a basic rigid body motion physics from scratch. Taught in C# using Unity 3D free.
Video 5.5 hours
Skill Level Intermediate Level
Includes Lifetime access
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Available on iOS and Android
Certificate of Completion
Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code.
I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don’t then check out my Complete Unity Developer course.
Why would you take this course?
To understand game physics better.
Practice creating your own physics components.
Improve your knowledge of Newtons Laws of Motion.
There is a thriving community, and we will be providing our usual world-class support that our students have come to expect.
Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.
See you in there!
Translate new laws of physics to code.
Understand how game engine physics works.
Extend the capabilities of Unity 3Ds physics engine.
Transfer this knowledge to other game engines.
This course is ideal for you if you’re running into the limits of your game engine’s physics.
If you are not confident in how your game engine’s physics works “under the hood”, this course will give you that insight.
This course is probably not for you if you’re a physics PhD, who is already confident in coding!
Game Physics – Extend Unity 3D’s Physics Engine in C# Code
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