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Lectures 28
Video 2.5 hours
Skill level all level
Languages English
Includes Lifetime access
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Available on iOS and Android
Certificate of Completion

Indie game developers can use Game Maker Studio to create an RPG / Roguelike like Nethack or Binding of Issac

This course will provide the instructions you need to create a RPG / Roguelike game in Game Maker Studio

SECTION ONE: CREATING A RANDOM NUMBER GENERATION

In this section, you will learn how to use random numbers in Game Maker Studio. Random numbers are an essential part of almost every game, from weapon accuracy in shooter games, to unpredictable AI in strategy games, to hit mechanics in a role-playing game, to random level generation in roguelikes.

What you’ll learn in this section:

How to use Game Maker Studio’s built-in functions for creating random numbers
How functions, arguments and scripts work in Game Maker Studio

Game Maker Studio is a simple, yet powerful tool for creating 2D games. It’s a great tool for experimenting, and I encourage you to follow along with these lectures, and try things your own way once you have the basics down. Have fun learning!

What you’ll need to get started:

Basic understanding of Game Maker Studio’s interface, such as the drag-and-drop system and the project hierarchy.
The latest version of Game Maker Studio, either free or professional editions

SECTION TWO: CREATING PROCEDURALLY GENERATED LEVELS

In this course you will learn how to create randomly-generated levels, as seen in classic roguelikes such as Nethack and Dungeon Crawl. You’ll learn how to create a procedural system that can be tweaked to give slightly different results.

What you’ll learn in this course:

How to design an algorithm that creates procedural environments
How to use Game Maker Studio’s pathfinding functions to ensure that a procedural level is beatable
A simple tile-based collision script

What you’ll need to get started:

Knowledge of Game Maker Studio, especially the syntax of GML. Knowledge of the

irandom(), irandom_range(), for() and repeat() functions will be especially useful.

Understanding of basic programming ideas, such as variables, functions, scope and arguments

SECTION THREE: CREATING RANDOM BATTLES

In this section, you will learn how to create turn-based random battles, similar to those in classic JRPGs such as Final Fantasy and Dragon Quest. The player will randomly encounter these battles while walking, then be returned to their pre-battle position when the battle is done.

What you’ll learn in this section:

How to create turn-based random battle encounters in Game Maker Studio In the previous two courses, you learned about random numbers and how to generate random levels in Game Maker. Now, we’re going to learn about how to create a turn-based battle system that you can use in your games. In future videos, we’ll explore more kinds of combat, including a more action-oriented style.

Game Maker Studio is a simple, yet powerful tool for creating 2D games. It’s a great tool of experimenting, and I encourage you to follow along with these lectures, and try things your own way once you have the basics down. Have fun learning!

What you’ll need to get started:

The latest version of Game Maker Studio, either the free or professional version Intermediate knowledge of Game Maker Studio’s scripting language, GML

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